Is there a way to use texture compression with a TextureAtlas?
The doc (https://github.com/libgdx/libgdx/wiki/Texture-Compression) says there is a way to compress texture:
Pixmap pixmap = new Pixmap(Gdx.files.absolute("image.png");
ETC1.encodeImagePKM(pixmap).write(Gdx.files.absolute("image.etc1"));
And use it later:
Texture texture = new Texture(Gdx.files.internal("image.etc1"));
How about atlas?
Ok, seems like the answer is:
- Take atlas PNGs and compress them manually
- Make surgery to the atlas file replacing all PNG-references to ETC1