Originally in my game, I was loading in all of the images as TextureRegions manually. I switched over to TexturePacker(Not the LibGDX, the commercial one).
I read the atlas and save everything as an AtlasRegion. All of the regions on the atlas get saved into the game as separate AtlasRegions in a hashmap using a resource manager. Allowing for easy access of all sprites throughout the game. Nothing it really broken, but not whenever I display a sprite, it’s very blurred. It wasn’t like this when I did it before and just manually loaded the images and saved them as TextureRegions.
The atlas image itself isn’t blurred if I open it in an image viewer, so the problem seems to be somewhere withing my game or LibGDX. Has anyone had this problem before, or know how to fix it? I’d really rather not have to go back to manually loading the images.