[SOLVED] Libgdx - Rotate The whole Particle Emitter

Hi Guys… Im making a particle emitter that should work as a “missile” , or so to speak…

But i just noticed that theres no method to setRotation / Set angle but

i found this :

“”

for (int i = 0; i < particleEffect.getEmitters().size; i++) { //get the list of emitters - things that emit particles
            particleEffect.getEmitters().get(i).getAngle().setLow(angle); //low is the minimum rotation
            particleEffect.getEmitters().get(i).getAngle().setHigh(angle); //high is the max rotation
         }

My question is… How do i rotate this properly? I dont get this setLow, setHigh?

Can anyone give me a tip?