Back then when I was working with Flash and Actionscript, I can blend sprites like this:
main.addChild(backgroundSprite);
overlaySprite.blendMode = BlendMode.OVERLAY;
main.addChild(overlaySprite);
In which overlaySprite will be overlayed on top of backgroundSprite.
How would I achieve the same thing using Libgdx? I’ve tried messing around with textures and the spritebatch, but I couldn’t really get it working, and I’m not that much experienced with shaders. But if it can be as simple as to how it was done in Flash, then it could be simple with Libgdx too, right?