Solved libGDX get pixels out off TextureRegion


      here it is 8 pixels
      System.out.println(chunk.getRegionWidth());
		
		Texture texture = chunk.getTexture();
		
		System.out.println(texture.getWidth());
      here it is back to 80 pixels

		
		texture.getTextureData().prepare();
		map = texture.getTextureData().consumePixmap();

if i do that it takes the pixels out off the orginal image and not the cutted texture region