[Solved]-[libGDX] ((Game) Gdx.app.getApplicationListener()) error

Hey guys !!

i am following dermetfan tutorials in youtube so i saw this tutorial which is the fifth tutorial and i had this problem and don’t know what to do it just says that it’s an wrong syntax

package com.me.game.screen;

import aurelienribon.tweenengine.BaseTween;
import aurelienribon.tweenengine.Tween;
import aurelienribon.tweenengine.TweenCallback;
import aurelienribon.tweenengine.TweenManager;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.me.mygdxgame.Accessor;
import com.me.mygdxgame.MyGdxGame;

public class ScreenManager implements Screen {

	public Texture image;
	public Sprite splash;
	public SpriteBatch batch;
	public TweenManager tm;

	@Override
	public void render(float delta) {
		Gdx.gl.glClearColor(0, 0, 0, 1);
		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
		tm.update(delta);
		batch.begin();
		splash.draw(batch);
		batch.end();
	}

	@Override
	public void resize(int width, int height) {

	}

	@Override
	public void show() {
		tm = new TweenManager();
		Tween.registerAccessor(Sprite.class, new Accessor());
		batch = new SpriteBatch();
		image = new Texture("data/10.06.png");
		splash = new Sprite(image);
		splash.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
		Tween.set(splash, Accessor.Aplha).target(0).start(tm);
		Tween.to(splash, Accessor.Aplha, 2.5f).target(1).repeatYoyo(1, 2).setCallback(new TweenCallback(){
				

				
					
					public void onEvent(int type, BaseTween<?> source) {
						((Game) Gdx.app.getApplicationListener())

						
					}
}).start(tm);
	}

	@Override
	public void hide() {

	}

	@Override
	public void pause() {

	}

	@Override
	public void resume() {

	}

	@Override
	public void dispose() {
		Gdx.app.log("Dispose()", " Closing the app now");
		batch.dispose();
		splash.getTexture().dispose();

	}

}