[SOLVED] LIBGDX for loop crashes game when it shouldn't....

I have a simple for loop:


package com.reed.sidescroller;

import com.badlogic.gdx.graphics.g2d.SpriteBatch;

public class Objects {
	private static int[] x = { 0, 103, 206, 309, 412, 515, 618, 721, 824, 927, 1030, 1033,
			1036, 1039, 1042 };
	public static void grass(SpriteBatch batch) {
		for (int i = 0; i < 16; i ++){
			batch.draw(Assets.grassAndDirt, x[i] , 0);
		}
		/*
		batch.draw(Assets.grassAndDirt, x[0], 0);
		batch.draw(Assets.grassAndDirt, x[1], 0);
		batch.draw(Assets.grassAndDirt, x[2], 0);
		batch.draw(Assets.grassAndDirt, x[3], 0);
		batch.draw(Assets.grassAndDirt, x[4], 0);
		batch.draw(Assets.grassAndDirt, x[5], 0);
		batch.draw(Assets.grassAndDirt, x[6], 0);
		batch.draw(Assets.grassAndDirt, x[7], 0);
		*/
	}
}

But everytime I try and run it, it gives me this error:
AL lib: MMDevApiMsgProc: Unexpected message: 0 Exception in thread "LWJGL Application" java.lang.ArrayIndexOutOfBoundsException: 15 at com.reed.sidescroller.Objects.grass(Objects.java:10) at com.reed.sidescroller.MainMenuScreen.draw(MainMenuScreen.java:32) at com.reed.sidescroller.MainMenuScreen.render(MainMenuScreen.java:40) at com.badlogic.gdx.Game.render(Game.java:46) at com.reed.sidescroller.SideScroller.render(SideScroller.java:16) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:202) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131) AL lib: ReleaseALC: 1 device not closed
it doesnt seem too helpful to me but at least it tells me the objects class is the error.
The commented out part of the code works fine, but it is a bit long, and I had thought that a for loop could have replaced all of that, but it is not working:(

theirs no such array index of “15” in your array, remember, arrays start at 0, and the last index in your array is 14

Sometimes i wonder why im so stupid… well sorry everyone for this stupid post and thank you for the help

Sometimes a second pair of eyes really does help out

“… when it shouldn’t”

Every single crash/bug is!

Sure, but this is a really basic bug (not even libgdx-related).
The stack trace should have said indexoutofboundsexception which by itself is already very helpful.
Please try to solve your problems instead of having other people solve them for you.