(solved) LibGDX 2D Sprite Animation

Hi everyone. I’m very new to LibGDX and I wanted to test out sprite animations so here’s what I have:

http://pastebin.com/yq4cECi1

It pretty much just divides up the default badlogic.jpg into 64x64 sprites. I’ve looked around online and it seems my implementation is pretty standard.
However, when I run it, the animation doesn’t change frames and only the first frame renders. Why???

Hopefully this is a very simple mistake and I just messed up a parameter or two.

Thanks!