Salutations,
To cut to the chase, I have an issue with Kryonet in which my server seems to be receiving the packets–but it doesn’t do anything with them. I use only the TCP, it connects fine, and the initial register packets of them connecting have been sent just fine and accepted. However, when it comes to me sending my own packets (i.e. LoginRequest, with two Strings. One with the version of the client, and the other with the user’s name) the server appears to be receiving them, but it doesn’t want to do anything further. After this point it just goes on to send keepAlive packets.
Both my client and server are internal, so it would be a two player match with one hosting a server and the other player connecting. I have uploaded the networking files here ( https://dl.dropboxusercontent.com/u/10498962/dae.rar ) for easy access, so I don’t have to make a bunch of paste documents to put on the net. Any help would be greatly appreciated.
Thanks,
Us.