[SOLVED] Good language for prototyping

So, I want to program something game-y, but not make a full-blown project, just a little toy, something to try some new game ideas. Just make a little game prototype. And C++ and Java are a little too “complicated” for that, at least for my style. So, I got an idea to make this little toy in a different, simpler language. Do you have any reccomendations? I also heard of this Java-based language called Processing (seems pretty nice from what I’ve seen), is it good for this purpose?

Edit: (hopefully) clarified what kind of prototyping

What kind of prototyping?
For math-stuff I use python and matlab :slight_smile:

I meant for prototyping games, but thank you.

You may try Processing out. It’s based on Java: http://Processing.org/ ::slight_smile:
There’s GreenFoot too. Also Java-based: http://www.GreenFoot.org/

Scala and Slick2d is a match made in heaven for really quick development, I find.

Java is pretty easy, more easy than that you can try Actionscript with Flashpunk or Flixel and the easiest PureBasic, BlitzMax or MonkeyX

The language is rarely what is in your way when it comes to the cycles required to prototype something… they’re all much of a muchness as we say. Really the question you should ask yourself is what libraries are there available for the language you want to use that makes getting the required stuff you want to play with easier to get working. I see KevGlass manages to churn out prototypes in just mere hours using libgdx for example.

Cas :slight_smile:

Prototypes outside of games normally choose the language you’re most comfortable with.

Prototypes for games, same thing but the real work is having a set of assets hanging around that you can just use to make it feel like something real - games prototypes do not inspire or motivate without looking pretty reasonable. Sad fact, but games need to look a certain standard before anyone is going to get/understand the concept. For instance, I have a library of assets I’ve collected over the year (mostly licensed that I’ve bought) so I can chuck together an idea rapidly and get feedback early.

Cheers,

Kev

I believe you’re looking for a framework or collection of libraries.

You find the right set for a language you know well, then it does not matter.

Alright, I’ll try LibGDX, it seems abstract enough, but still pretty flexible (I’ll still use Processing for some really tiny thingies, it’s very abstract, and good for that kind of things). Thank you for your tips! :slight_smile: