[solved]getX()

I doesn`t return the X-position of my character. What is the problem?

This is my code.

public class Character {

    private TowerAttack towerattack;

    private Image charR;
    private Image charL;

    private int x, y;
    private int width, height;
    private int dx;
    private int faceL, faceR;    

    private final int CHAR_SPEED = 5;

    public Character() {
        towerattack = new TowerAttack();

        getImages();
        height = 50;
        width = 20;

        faceL = 0;
        faceR = 0;        
        
        x = 250;
        y = 270;
    }

    public void drawChar(Graphics2D g2d) {
        if (faceL == 1)
            drawCharL(g2d);
        else
            drawCharR(g2d);
    }

    public void drawCharR(Graphics2D g2d) {
        g2d.drawImage(charR, getX(), getY(), null);
    }

     public void drawCharL(Graphics2D g2d) {
        g2d.drawImage(charL, getX(), getY(), null);
    }
    
    public int getX() {
        return x;
    }

    public int getY() {
        return y;
    }

    public int getWidth() {
        return width;
    }

    public int getHeight() {
        return height;
    }

    public void getImages() {
        charR = new ImageIcon(Character.class.getResource("charR.jpg")).getImage();
        charL = new ImageIcon(Character.class.getResource("charL.jpg")).getImage();
    }

    public Rectangle getBounds() {
        return new Rectangle(x, y, width, height);
    }
   
    public void move() {
        x += dx;
    }

    public void keyPressed(KeyEvent e) {
        int key = e.getKeyCode();

        if (key == KeyEvent.VK_LEFT) {
            dx = -CHAR_SPEED;
            faceL = 1;
            faceR = 0;
        }
        if (key == KeyEvent.VK_RIGHT) {
            dx = CHAR_SPEED;
            faceR = 1;
            faceL = 0;
        }
    }

    public void keyReleased(KeyEvent e) {
        int key = e.getKeyCode();
        
        if (key == KeyEvent.VK_LEFT)
            dx = 0;
        if (key == KeyEvent.VK_RIGHT)
            dx = 0;
    }   
}

I hope you can help me.

I want to get the X-position of my character.

SOLUTION:
Put your attackMove() in your Panel.