[solved] Getting GLG2D to work in my Java2D game.

Hey JGO members, I was looking into hardware accelleration with my Java2D game (No physics just static images and text that gets repainted alot)

I just can’t for the life of me figure out how to set it up, GLG2D (Actually calls upon GL methods in a more advanced way than Javas GL interaction).

If anyone’s successfully gotten GLG2D to work in a project could you please help me?

Any feedback’s appreciated, thanks guys/gals :slight_smile: