My cache is stored in binary. I can load and write image´s to the storage. And now I want to add maps.
So what I did was convert the .tmx file to bytes and stored that in the cache file.
Now when reading I convert it back to a file and load it using TmxMapLoader.
But as you know the tiledmaps have some dependencies. LibGDX´s TmxMapLoader loads these images for you.
But I have these images stored in the cache in binary format.
I need to find a way to some how link these sprites to the tiledmap, but I have no clue.