Hey Guys! Just a question about collision detection here: I know about the simple AABB method but unfortunately that will not be sufficient for my most recent game. And I also know a little about pixel perfect collision although that seems like overkill for a simple game like mine. So I came up with two things: Separating axis theorem or detecting if the polygons overlap. Both would require me to make a polygon out of them otherwise it would just be like AABB. So my question is do you have any recommendations for which one? (It seems like i might use both or they are interchangeable) and any articles or tutorials for these. I have been trying to get some help online but it just makes me more confused than when I started :persecutioncomplex: So I could use some help from the awesome community! I figured I need help creating polygons (defining vertices? or create triangles (essentially the same)) and then a little with overlapping testing. I have read up on articles about these although the code examples or other help I have found is not to helpful…
EDIT:
Currently I just have images created (different shapes that the full rectangle) and no polygons for a close surrounding area of the thing in the image
EDIT 2:
A thought of how it would work with polygons drawn