[SOLVED]Camera Can't Look Directly Down?

:-\ I just realized that the openGL camera can’t look directly downward (the XZ axis).
I understand why, it’s because how could OpenGl derive an angle/perspective with say the given commands


       private Point3D Camera = new Point3D(0.0f, 16.0f, 0.0f);
private Point3D CameraLook = new Point3D(0.0f, 00.0f, 0.0f);

Well it couldn’t.

How can I work around this?

I don’t really need the perspective to change. I guess this is what I get for making 2-D esque games in 3-D.

Things I’ve tried so far:

  1. Offsetting the camera by miniscule ammounts (ex 0.1f, 0, 0), but that creates a shuddering effect and makes my quads all choppy.
  2. glOrtho, either I’m not setting the viewport up right or it’s not working for some reason?

figured it out haha

glu.gluLookAt(Camera.X, Camera.Y, Camera.Z,
				CameraLook.X, CameraLook.Y, CameraLook.Z,
				1,0,0); 

^^^^^ The above works.

vvvvvvvv the below was the issue


glu.gluLookAt(Camera.X, Camera.Y, Camera.Z,
				CameraLook.X, CameraLook.Y, CameraLook.Z,
				0,1,0);