So i created a libgdx game that has a multiplayer
The server listens on localhost
i.e
private DatagramChannel serverChannel;
serverChannel.bind(new InetSocketAddress("localhost", 55555));
The client sends message to localhost
It works on the desktop version of the game, but when i am testing it on the android device (not emulator).
Nothing ???
I have goggled around and tried 192.168.8.101 my IPv4
Still nothing >:(
Any help would be appreciated