[SOLOVED] How to get the bullets to go towards mouse?

Im creating a side scroller that i need help with. I want the bullets to shoot towards the mouse. However, the current code I have only allows for shooting diagonally:

[quote]Bullet.Java:
[/quote]


public class Bullet extends Entity{

	public Bullet(int x, int y, int type) {
		super(x, y);
		this.type = type;
		Image();
	}
	
	public void update() {
		y += velY;
		x += velX;
		
		if (type == 0) { currentImage = lead_Bullet;}
		if (type == 1) { currentImage = laser_Bullet;}
	}
	
	public void draw(Graphics2D g2d) {
		g2d.drawImage(currentImage, x, y, null);
		if (Game.debugMode) { g2d.draw(getBounds());  }
	}

	public int velX;
	public int velY;
	
	public int type=0;
	public Image currentImage;
	
	// Characters
	private Image lead_Bullet;
	private Image laser_Bullet;
	
	
	public void Image() {
		ImageIcon q1 = new ImageIcon(this.getClass().getResource("/misc/lead bullet.png"));
		lead_Bullet = q1.getImage();
		ImageIcon q2 = new ImageIcon(this.getClass().getResource("/mobs/player old 1/player_right_old1.png"));
		laser_Bullet = q2.getImage();
	}
	 public Rectangle getBounds() {
		return new Rectangle (x,y,9,9);
	 }
}

[quote]Shooting Code:
[/quote]

public static void shoot() {shot = true;}
	public void BulletUpdate() {
		if (shot==true) {
			shotTimer++;
			Bullet tempBullet = new Bullet(Game.player.x, Game.player.y, 0);
			Bullets.add(tempBullet);
			if (Object_Control.msx > x) {
				tempBullet.velX=Environment.speed;
			}
			if (Object_Control.msx < x) {
				tempBullet.velX=-Environment.speed;
			}
			
			if (Object_Control.msy > y) {
				tempBullet.velY=Environment.speed;
			}
			if (Object_Control.msy < y) {
				tempBullet.velY=-Environment.speed;
			}
			System.out.print(shot);
		}
		if (shotTimer > 1) {
			shot = false;
			shotTimer = 0;
		}
	}