I’m using some accelerated graphics for Mini Adventure (http://www.newdawnsoftware.com/miniad). I’m using soley bitmask transparency.
On Windows, even with onboard graphics and a 1gz machine I get a fair 50fps.
At best on Linux (with supporting drivers), on a graphics card enabled machine I can get reasonable frame rates (~700 on a GF4 for instance)
On MacOSX there appears to still be no hardware acceleration at all, So frame rates are sub 30 (basically unplayable). However, I believe Apple are meant to be sorting this out.
However, on Solaris, the Sun Flag Ship, I get sub 30 fps on relatively decent hardware (440, Creative 3D card, 348 MB memory).
So:
- Is the Solaris Java2D implementation really that bad?
- Will 1.5 fix this using the OpenGL pipeline?
- Are there options I can turn on for solaris to get better performance?
Any help, comments appreciated…
Kev
PS. Apple future intentions is only based on rumours.