Hi all , do you recognize it ?
It’s the q3d-xith demo … displayed through my beta-software opengl renderer…
There is still a lot of work before releasing the engine and its xith plug-in and it will not be a million vertices class renderer… (this demo currently runs at 3-5 fps on my high end pc, but I haven’t fully optimized it yet). As of today, the “CubeTest” demo processes 100k tris/sec.
I’m planning to release the source code as a java.net project, with LGPL style licensing, and I just wanted to know if some of you would be interested in contributing to it (like : optimizing the rasterizer stage, adding more texture formats …). If not, I’ll keep it at home, and just give the sources to anyone inerested (to avoid the burden of starting the project for nothing).
Any comments are welcome !
Lilian
p.s. If you look at the image, you’ll see that : lightmaps are not filtered (sharp edges) and blending isn’t working yet (black rect above the skulls)… but at least mipmapping and multitexturing are ok !
p.p.s : the roots of the engine are based on a small LGPL C++ project I’ve ported to java (which supported clipping and lighting, but not texturing).