I’m planning on doing a 3D game in java.
Currently I’m deciding on what rendering technology to use, and Xith3D looks very interesting.
My thing is:
I’d like to reach as broad an audience as possible.
To my experience (normal) people are extremely cautious about installing strange stuff on their computer.
I’ve tried using a few JavaWebStart 3D demos, but all of those required I give the program full access to my computer. Most (again: normal) people then just click “cancel” and leave the site, never to return.
I’d hate that to happen.
I assume the hardware accelleration features of the engine is what requires unrestricted access?
If that is correct:
Would it be possible to NOT use hardware accelleration?
To instead use a software renderer?
Wouldn’t that also make it possible to use the engine inside an applet?
Has any of you tried using Xith3D with a software renderer?
Which?
How well did it work?
Is there a publicly available interface, or would I have to create it myself? (I’m eager to get up to speed fast on the game itself, so I’m not likely to do that :-/ )
I’d rather have 1000 people experiencing a “graphics light version” of the game (and based upon that experience deciding wether it’s worth installing the full hardware version), than having 10 people jumping on the hardware version (scaring off the other 990 potential users).
Any opinions or advice?
- Keops
