Software Renderer as fallback

Hello,

I am part of a project (http://impact.sf.net) which has an own rudamentary 3D engine for display. It works, but is slow for large models.

This is why I am concidering implementing JoGL instead. However, Impact is designed to run on all platforms (like HP-UX) where hardware rendering through JoGL is not supported.

I was wondering if there is a JoGL similar software renderer available which can be used as a fallback on those platforms? Preferrably with a similar API for simplicity.

Thanks
/Jonas Forssell

How about this: http://www.jpct.net/

A full 3D API where you can choose either a software renderer or a LWJGL (OpenGL) renderer as the backend.

you may also try

http://dzzd.net/

you can switch from software to hardware renderer with a line of code and rendering is similar (for now hardware requiere that user have the jogl native libraries (dll for windows), but it should not be needed in futur api), so you can create your project using the software engine and switch later to hardware by adding a line of code

here is a wip using the software renderer:
http://dzzd.net/demo/3DzzDAPI03A/indexSmall.htm

larger:

http://dzzd.net/demo/3DzzDAPI03A/

Excellent tips both!

Thanks!
/Jonas