I thought I would post the latest build of the software renderer I’m writing for use in 1.1 applets. I created the requesite spinning cube test of course, but I’m on to greater things now. I created this little ‘flying’ applet to tune my texture mapper and clipper:
http://www.freestandingentertainment.com/chance/test1/index.html
Controls are set up like a typical no-clip/flying fps camera. Drag your mouse to change your view and use the arrow keys to strafe and move forward/backward.
Let me know what you think. I’m maintaining 20+ fps all the time on my P3-800. It’s only a 256x256 demo right now, but i’d like to try for double that. 
I’ll just remove the limiter for now. Timing in Java is, well, less than ideal. I’ll look into that timer hack posted in the shared code.