I thought I would post the latest build of the software renderer I’m writing for use in 1.1 applets. I created the requesite spinning cube test of course, but I’m on to greater things now. I created this little ‘flying’ applet to tune my texture mapper and clipper:
http://www.freestandingentertainment.com/chance/test1/index.html
Controls are set up like a typical no-clip/flying fps camera. Drag your mouse to change your view and use the arrow keys to strafe and move forward/backward.
Let me know what you think. I’m maintaining 20+ fps all the time on my P3-800. It’s only a 256x256 demo right now, but i’d like to try for double that.