I suspect it’s partly a problem of us meaning slightly different things for the same words.
We started talking about “gameplay”, and whether the graphics etc affect the gameplay. My claim all along has been that some soft-content (including graphics) can sometimes be a part of the perceived/actual gameplay. This is sometimes because they affect the meta-game gameplay, (e.g. my example of AF’s fluffies - I wouldn’t play the same metagames without the fluffies; there’d be no point) and I include this when I talk about “gameplay”.
You seem to draw a hardline, and say that graphics have an important role to play, and are part of the experience, but are not part of the gameplay. … at least, that’s what I’ve understood you to be saying? You’ve used metaphors like chess (which I’ve then said is too different to be a valid comparison) in which I thought you were saying that the graphics are not part of the gameplay (when you talk about different chess-sets not changing the game itself).
Obviously, when you change the graphics, you’ve changed the player’s perception of what they’re playing - perhaps from a medieval fantasy RTS to a boring office-management simulation (same gameplay, different graphics). But I’m claiming that sometimes you’ve actually changed the gameplay as well, purely by changing the graphics.
Another attempt at an example (from MMOG’s again :)):
If you change the player models in an MMOG from detailed models with customisability to, say, flat-shaded cuboids, people play the game differently. This has been demonstrated in various different abstractions - the most common examples are where experimentation like this has been done in text MUD’s, often by accident (including accidentally wiping the player-descriptions file, or accidentally disabling the advanced-user commands [including the ones for maintaining or creating personal descriptions] in the parser, etc, etc). The changes in player behaviour, when NONE of the game dynamics have changed, are verifiable fact. For instance, people socialise differently just because you changed the appearance of the people they’re socialising with - and we’re not talking about making all the good guys into slavering orcs or something equally subtle or subliminal, we’re talking about very big obvious in-your-face de-humanisation that the player is 100% aware of. If they think about it.
A significant percentage of people seem unable to help themselves from judging a book by it’s cover. I’ve seen rational, logical, intelligent people play a strategy game and do some stupid things based on how a unit looked. E.g. I’ve seen people be overly protective of a unit that looked “cute” or “defenceless” (it didn’t have a big enough gun!) even though they KNOW it’s one of the toughest units in the game. I’ve also seen them throw away strategically valuable units because “I don’t like how they look” - even though these players ARE competing to WIN! They just want to win on their own terms - and that is affected by graphics.
Please, someone either explain to me how this is NOT gameplay-from-graphics, or else just confirm for me that graphics can be a part of the gameplay - even though they have no part in the mechanics of the game (i.e. they aren’t mentioned in the rule-book).