So, what kinda game are you planning for the 2007 competition? :)

Just thought stealing some ideas and getting a head-start would be cool ;D

Nah… are people planning yet?

For me, I’m gonna do a tank game (overview perspective). I already started on it for the 2006 competition, but wasn’t able to finish. I’m gonna continue work on that and try to finish.

i will hopely finish my sheeps game this year ::slight_smile: i have some other ideas, but i’m not sure if they are viable now, i wold need some good tutorial on procedural sound for them.

well… i think it is a pretty ambitious project for me but i want to try doing a trading space sim like elite. I am going to attempt to make a real time ray tracer for it.

Anyone remembers Squaresoft’s Bushido Blade series for PSX? I wanna do a sword fight game inspired on that, using characters like this:

O
-|-
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Of course, Java2D will make it prettier :smiley: And it’s just for the sake of participating… I hope I can squeeze my game idea into 4K, though. It seems to me that it will be quite a challenge. But that’s why J4K is so fun, right? It will be my first entry ever…

My thanks for CaptainJester for inviting me to participate, I didn’t know it could be so fun =D

Edit: Ahhh… Just noticed there was a similar submission last year… KungFu4K… That blows it =/

Been planing on doing a pinball game. The tricky part is implementing the ball-flipper physics. Doing it “correctly” is kind of comlex for a 4k game.

Ooh, good idea!

(I won’t steal it)

well even though it would be my first, I’m going to give this contest a shot this year - having been so impressed with Markus’ entry last year! finally collected that elusive 99999 gold…
http://vault101.co.uk/downloads/miners.jpg

I don’t know if I’ll enter this year. I was thinking of a scheme to get some decent sized tile maps in a sidescrolling platformer, who knows…

if that doesn’t work out, try something else! :slight_smile:

it’s all about putting chemicals together and seeing what blows up.

besides, you didn’t enter last year either, did you? free yourself! :wink:

i want to do a count sheep game… haha for starters ^^

I want to create a game where each level is an overhead view of someone’s backyard during summertime. There would be people you can interact with such as someone sleeping in a hammock, someone cooking with a grill, someone mowing, someone planting flowers, etc. And using controls similar to the original World of Warcraft, you control a swarm of killer bees. To clear each the level, you need to sting each person a certain number of times. To make your job difficult, the people run around the yard screaming and using weapons they find in their yard such as spraying parts of the swarm with a garden hose and so on.

The mists are swirling in my crystal ball. They’re clearing, clearing. It’s going to be another 3D graphic thingy with no gameplay. Scratch that… My aim for this year is 3D with decent gameplay. Let’s aim high & fall to earth with an almighty crash ;D There’s going to be lots of voxels though. I promise. Voxels :stuck_out_tongue:

I also have a spare game from last year, which didn’t really go fast enough on my Mac to get a ‘pass out’.

OH? The game must be able to play on a Mac as well? Oh man… that spoils part of my programming…

Oh well… back to the drawing board… haha…

CHeers!!

Every year there are one or two games that fail to work on one or other of the judges machines resulting in a poor score. So it pays to publish a beta version during the competiton & ask people to confirm in the thread comments, which OS they are using.

It’s never been entirely clear whether the 4K games have to be cross-platform. There have been suggestions that the games only have to work on Windows, but in previous years, the occasional judge controversally has had a Mac or Linux machine, so I try to play safe and check cross-platform as much as possible. Even if one only targets a single OS (e.g. Windows) there are gotcha’s across OS versions. Timer granularity on Windows 95,98,Me is about 50ms or so (64ms maybe), while Windows XP is around 16ms (or so) in the 1.4.2 JRE. This can result in jerky movement on old machines. On OS X, there are an increasing number of rendering bugs with older OS. All Macs are fussy about the choice of BufferedImage format, particularly if you use Alpha channels. Go with a pre-multiplied ARGB_PRE format to avoid problems. Last year I spent considerable time getting my entries to run on OS X 10.3, which was difficult as I don’t have that OS version. Linux is almost impossible to test for, since there are so many variations. However it is well known that Full Screen applications often fail on Linux, so it is best to go for Windowed mode, or at least start windowed and provide a key to select Full Screen. It also pays to check that your App works on a minimal spec machine (say 1.5GHz), since not everyone can afford a new machine. I generally just add a big delay in my main loop, to simulate this during testing.

So, the moral of the tale is test with Windows XP first, and then ask friends and forum members to test other OS versions during the competition period.

Of course, if you are running your own closed competition for your educational institution, you can set whatever rules you like ;D

THanks!! But I will post up the results, and the submitted enteries… if i successfully get the event up. then maybe you all can give feedback… ^^

Cheers!

I want to create a drag racing game, but instead of being stopped by a parachute, the racers are stopped by a brick wall. Look for Crash Test Dummy Drag Racer this winter.

I’d like to take my last submission (StagParty4k) and make it work. But I don’t know if I’ll have time. Maybe I’ll do a Cascade 4K 2, super enhanced edition (my entry to Year 1).