So... time for a LD thread already?

Themes are the following:

1000 kittens will probably win, since mr. notch twitted about it :cranky:
Some themes seem ambiguous, like “survive”, “trapped in another world” and “don’t go outside”, you can easily make a game using these 3 together. So are “trapped in another world”, “break the rules” and “parallel worlds”.
chain reaction” is boring
creation and destruction” is too mainstream now
evolution”… well…
castles”, “night”, “ruins” and “tunnels” are just design limitations
and i have no idea what to do if “curiosity” wins

Evolution sounds interesting.
And Colony.

On 1000 kittens I can only think about pure gore…

GODDAMNIT I DON’T WANT 1000 KITTENS. WHY NOTCH?!?!?!?!?

The only kitten games I could come up with are about head loss or surgery gone wrong.

I’ll most likely have a shooting game with lots of kitten trying to attack you and you just shoot them ;D … I’m a terrible person :emo:

For 1000 kitten, I’ll remake my Bubo4K and change the bubble with kitty heads 8) and switch it to libgdx because we’re dealing with 1000 sprites here.

Hell, my ears are still cracking from all that popping
And level 20 was just evil… until it ran out of memory. I want to believe it was a YouWinTheGameException

:clue:

Good isn’t it? :wink: leaving some memories behind after play~

I still don’t understand why there’s out memory thing. I tested and played by myself hundred times and no ==;
It’s just some length fixed int arrays that refilled again with loop-assignment every new level. No “new” thing.

The theme is evolution! :o
After years of neglect, it finally wins! Now…I didn’t exactly prepare any ideas for it…nor do I have any in mind >.>

I’ve already got an idea!

Not too inventive, but hopefully it’ll come out better than what I did last year. xD

I’m doing it through LibGDX.

I’m gonna use pure Java + LWJGL.

I use libgdx, but not a single idea come to my mind until now ><

Yeah, I managed to get an idea, however I’ve got so much going on this weekend that I’ll probably not have a chance to actually work on it. xD

Give it to me! ;D

Ah! I see a little light here…

Yeah, i was in university (twitter is blocked :(), and then i looked [Evolution]
and i was like wat

Damn, i had a good idea if ‘1000 kittens’ had won. I guess i’ll just recycle and reuse :confused:

This is more of a “Dear Lord Why do I have so much other stuff to do!?”

Anyway, I’ve got an idea that I’d like to try out (And, unlike last time, I actually know how to use the UI system of the program I’m planning to use, so that I don’t have to worry about getting a really derpy, hard to deal with UI. Well, badly drawn 'cause I had no idea how bits and pieces worked. Hah.) I’m using Java and LibGDX with a plan to make Dekstop, Android (For my Traverse, yay!) and GWT/HTML5 versions.

My idea is that I’m going to make a ‘Evolution of a World’ sort of game, mostly with the world reacting to, and evolving based on, the actions of the player. Initially, it was going to be the world trying to react to a monster, and evolving to hurt it’s ‘weaknesses’, which the monster would develop as it evolved/leveled up, then I thought that I’d make two games in one.

  1. A sort of Turn based strategy/chess game, where the player and the AI (Both playing ‘gods’ of opposing types good/evil, etc) spend points accumulated during their prior turn to change the world. In some cases, this is creating some sort of world object, spending points to evolve chosen creatures and the like. And creating and leveling up an avatar. Death of an Avatar hurts a bit, but when one dies, you get back a portion of the points spent on them (Log Scaled so that spending a lot on a single avatar will return less when they finally die.) Avatars can be sent to a world object created by the opposing side to try to destroy it or convert it or they can be assigned to defend an area.

  2. Is sort of a mini-game. When you send an Avatar to attempt to destroy/convert a place you have the option of controlling the the avatar on its way. This is played like a simple Rogue-Like game, that allows your avatar to collect items/EXP (Which are points for your side to spend during your next turn).

Now, why this is such a problem for me? Well, I’ve got plans for this evening and then tomorrow evening. Which’ll cut most of a day out of the 48! Dear lord why!?

At least you know what to make :yawn:

Well, this is what i got so far…

Still gotta polish the cityscape and the sky
And my critters look like demons

EDIT:

Hmm, i liked this one better. Its creepier.

Ha, its Evolution. Told ya so.

Is it? Ye gods. That’s been on the suggestion list for every single LD as far as I know and come up at least once. IMHO it’s a terrible theme because it’s vague enough that anyone can basically do whatever they want and either handwave the theme or tack on some tiny character progression mechanic. >:(