Dear jogl developers,
at the moment i develop a jogl application which is using a height map with quads.
For the height map i calculated the normals which looks faceted when i use the specular lightening.
I smoothed this a bit by calculating the averaged sum of the adjacent normals for each quad.
This looks much more better but maybe there is a better method available to make the quads look much more
less faceted.
Any help or suggestion is appreciated