Smooth Shading - jogl

Hi,

i created a 3D-object, which is composed of a triangle grid (about 4000 single triangles). At the moment I use flat shading, but for a smoother surface I want to use smooth shading.
Does anyone know the difference in computing time between smooth and flat shading?

I would expect that there will be no perceptible hit on any 3D hardware that can even remotely be called recent.

As with any performance query, the only way to find the answer is to try it and see.