So in opengl you don’t have this problem.
When you draw an image in java 2D you use ints. But if you want an image to scale up/down at a rate less than 1 you start to get a stutter effect same with object movement speeds being less than 1.
g2d.drawImage(myImage, x1, y1, x2, y2, observer)
When I draw an Image base on a point I take the current size of the image and (say 64x64) divide it by 2, subtract them from my x/y cords. This gives me the location for the first point. The second points are the size of the image you want to draw or the height and width.
This makes it so the original point is in the center. (collisions look normal)
Unfortunately this gives a back stutter effect to the scaling up/down images.
Any way to make it not have the stutter?