I started making a new game for the thousandth time and the biggest problem I have been having in each one is how slow they are running. I’m using libgdx so I can bring it to other platforms when I want to. I think it must be how I’m doing the levels. I’m just going to have a class for each level with 3 z levels represented by 3 2d arrays (you’ll see). Later I’m going to change it to load from a file. If someone can just look over it and tell me if I’m doing something wrong that would help.