Hello all, sorry but I’m new to jogl and I have not found some good Introduction into jogl (is there anywhere something?) so I tried some samples.
First I’ve downloaded the win32 stuff from the Release 2003 folder and it work’s fine, but when I switch to the ‘nightly binary build’ version I can see on the screen how every line (I use a vertex buffer) is drawn, seem’s to me that there is no hardware acceleration, suddenly, because the older version runs well and fast.
Maybe I used the wrong jar file on windows XP, but I’m a litte bit confused about the many different jar files.
The second thing I’,looking for is, How to create a doubleBuffered canvas and control the the swapping with a function like SwapBuffers(), but I did not find how to do it.
I know that creating doubleBuffered windows and swapping them is platform dependent (If you make OpenGL with C, C++ or something else) but I hope jogl has a swapbuffer function and the platform dependend stuff is done in the native libraries.
thanks for any tips…