Hey Kev,
I’m doing a little demo game for my JavaOne talk and I think I want to use Slick.
Any suggestions/gotchas/warnings I should be aware of?
Thanks
JK
Hey Kev,
I’m doing a little demo game for my JavaOne talk and I think I want to use Slick.
Any suggestions/gotchas/warnings I should be aware of?
Thanks
JK
Just talk to KevGlass direct about it 
Basically it just “works”, it’s a work-in-progress, and it doesn’t do everything for everybody, it just most things for most people.
Cas 
What Cas said 
EDIT: Doh, you can get it http://slick.cokeandcode.com
The only gotchas I know of is that it’s a work in progress (as all things are) though it works well for a lot of people. Here’s a cut and paste from the website:
So, reading between the lines you can tell the focus is API not performance. If you’re wanting to something draw dropping in 2D (see Puppygames) on poor hardware then Slick probably isn’t for you. If you just want something that gets you done quickly and minimum pain, Slick probably fits.
One thing it is worth noting that is a current issue, the webstart extension changes with every build. I’m sure Jeff knows, but if you want to be able to guarantee there are no regression changes during your demo/presentation - take a copy of the library and host it yourself 
To prevent spamming JGO there are forums (kindly hosted by woogley) over at http://slick.javaunlimited.net/
If you can’t get what you want working in an evening - then it’s just not worth it! 
Kev
PS. My current slick (soon to be darkstar, I hope) project:
Thanks kev.
I’m not looking for jaw dropping performance. The hardware will be good and the game complexity is about on the level of the SNES Bomberman.
Mostly I need ti get it up fast so it sounds like a good fit. And I like that its lwjgl based 8)
So, I’ll head on over to your forums and make a login!
Thanks
JK