Slick2D WAV to OGG conversion

Hi guys,

I’ve recently registered here because I couldn’t help but notice the overwhelming about of resources and discussion going on here, and considering that I am writing a Slick2D Tower Defense Demo (open source upon completion) I figured it would benefit me to be here!

Anyway, now for my question…

Question
Currently I am in the process of getting sounds working within my game. It’s simple enough with the Slick2D library, you initiate the object and call the .play() method. Great!

However, with some WAV audio files that I generated recently using the SuperFlashBros AS3 SFXr, I have tried converting to OGG using numerous tools and when placed in the game, no sound is played. Now I know it’s not a code error, because I stole an .ogg file from another open source game from the Slick2D community, so there must be something wrong with the conversion.

Can anyone advise me a good audio conversion tool that I could use?

Thanks!

Audacity usually works pretty well.

I’ll give it a shot and let you know.

Seems to do the job quite nicely, thanks!