Slick2D Trying to display text in UnicodeFont

Im trying to display Strings of text in Slick2D using the UnicodeFont (because TrueTypeFont is deprecated).

The class I am working on is shown below. Im guessing that lines 106 and 117 are where the problem lies, but I don’t know how to fix it (Ive never displayed text in Slick2D before). Also, everything else works fine.


public class VisualNovelState extends BasicGameState{
    //CONSTANTS================================================================
    //Note: Most if not all of these constants are temporary for testing purposes.
    public static final String BACKGROUND = [FILEPATH];
    public static final String PORTRAIT = [FILEPATH];
    public static final String NAMEBOX = [FILEPATH];
    public static final String DIALOGUEBOX = [FILEPATH];
    public static final String TESTSTRING = "Text display test. ";
    public static final String FONT = "Arial";
    public static final int STYLE = java.awt.Font.PLAIN;
    public static final int SIZE = 60;

    //ATTRIBUTES===============================================================
    /** The id of this GameState. */
    private int stateId;
    /** The background Image. */
    private Image background;
    /** The character portrait Image. */
    private Image portrait;
    /** The Image which contains the nameText on the screen. */
    private Image nameBox;
    /** The Image which contains the dialogueText on the screen. */
    private Image dialogueBox;
    /** The name of the current speaker. */
    private String nameText;
    /** The current line of dialogue. */
    private String dialogueText;
    /** */
    private UnicodeFont font;

    //ATTRIBUTE SETTER AND GETTER METHODS======================================
    public void setID(int stateId){
        this.stateId = stateId;
    }

    @Override
    public int getID() {
        return stateId;
    }

    public void setBackground(Image background){
        this.background = background;
    }

    public Image getBackground(){
        return background;
    }

    public void setPortrait(Image portrait){
        this.portrait = portrait;
    }

    public Image getPortrait(){
        return portrait;
    }

    public void setNameBox(Image nameBox){
        this.nameBox = nameBox;
    }

    public Image getNameBox(){
        return nameBox;
    }

    public void setDialogueBox(Image dialogueBox){
        this.dialogueBox = dialogueBox;
    }

    public Image getDialogueBox(){
        return dialogueBox;
    }
    
    public void setNameText(String nameText){
        this.nameText = nameText;
    }

    public String getNameText(){
        return nameText;
    }

    public void setDialogueText(String dialogueText){
        this.dialogueText = dialogueText;
    }

    public String getDialogueText(){
        return dialogueText;
    }

    public void setFont(UnicodeFont font){
        this.font = font;
    }

    public UnicodeFont getFont(){
        return font;
    }

    //PRIMARY METHODS==========================================================
    @Override
    public void init(GameContainer container, StateBasedGame game) throws
            SlickException {
        this.setBackground(new Image(BACKGROUND));
        this.setPortrait(new Image(PORTRAIT));
        this.setNameBox(new Image(NAMEBOX));
        this.setDialogueBox(new Image(DIALOGUEBOX));
        this.setFont(new UnicodeFont(new java.awt.Font(FONT, STYLE, SIZE)));
        this.setDialogueText(TESTSTRING);
    }
    
    @Override
    public void render(GameContainer container, StateBasedGame game, Graphics g)
            throws SlickException {
        this.getBackground().draw(0,0);
        this.getPortrait().draw(0,0);
        this.getNameBox().draw(0,0);
        this.getDialogueBox().draw(0,0);
        this.getFont().drawString(1, 450, this.getDialogueText());
    }

    @Override
    public void update(GameContainer container, StateBasedGame game, int delta)
            throws SlickException {
        Input input = container.getInput();

        if(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)){
        }
    }

    //CONSTRUCTORS=============================================================
    public VisualNovelState(int stateId) throws SlickException{
        this.setID(stateId);
    }
}

UnicodeFont has an odd property in that you need to call something like

yourUnicodeFont.loadGlyphs();

in your update method every frame.

ok i added that and now I get an exception:
java.lang.IllegalStateException: The UnicodeFont must have at least one effect before any glyphs can be loaded.

add maybe a simple color effect:


myFont.getEffects().add(new ColorEffect(java.awt.Color.white));

Thanks to kappa and PaidGEEK. Its working now.

btw UnicodeFont is kinda bad, and on top of that has crazy memory leaks
just use AngelCodeFont with uses images
which is also the standard for most games, to make a “spritesheet” with characters on them
on the slick website there are also angelcodefont creators. I use and enjoy “BMFont - Bitmap Font Tool”
there are also other upsides to this like outlining which is easy; and its faster.