Hello guys,
at the moment i am programming a 2d online racing game with a client/server architecture. I use Kryonet for the network stuff and slick2d on the client for rendering and use the geometry part of slick2d on the server for collision detection etc.
For my Tracks i use the free tilemap-Editor “Tiled”.
Now to my problem:
my Server is a plain java Application, but i have to load my tilemap on the server so i can perform collisions with my cars and “blocking” objects like walls or so.
But i cant load the Tilemap because i dont have a slick2d Application and therefore not a openglcontext which i need to load my tileMap.
How can i solve this?