I suggest adding a debug mode to your game to toggle your collision boxes (or any other data you want) on keypress. Thats what I usually do, it’s really helpful 
Example:
in render();
(This is the code ripped right out of my game, so obviously it won’t all work for you. Just change everything in the IF statement to whatever you want to display)
//If debug mode is turned on, render the following data.
if(debugMode){
font.drawString(5, 15, "FPS: " + gc.getFPS());
font.drawString(5, 25, "Player X: " + playerX + " Y: " + playerY,0,255,0);
font.drawString(5, 35, "Map X: " + mapX + " Y: " + mapY,0,0,255);
font.drawString(5, 45, "Tile X: " + getPlayerTileLocationX() + " Y: " + getPlayerTileLocationY(),0,255,255);
font.drawString(5, 55, "Map: " + getMapName(),255,255,0);
font.drawString(5, 65, "Map Layer 0: " + getTileID(getPlayerTileLocationX(), getPlayerTileLocationY(), 0));
font.drawString(5, 75, "Map Layer 1: " + getTileID(getPlayerTileLocationX(), getPlayerTileLocationY(), 1));
font.drawString(5, 85, "Map Layer 2: " + getTileID(getPlayerTileLocationX(), getPlayerTileLocationY(), 2));
font.drawString(5, 95, "Map Layer 3: " + getTileID(getPlayerTileLocationX(), getPlayerTileLocationY(), 3));
font.drawString(5, 105, "Map Layer 4: " + getTileID(getPlayerTileLocationX(), getPlayerTileLocationY(), 4));
font.drawString(5, 115, "Map Layer 5: " + getTileID(getPlayerTileLocationX(), getPlayerTileLocationY(), 5));
font.drawString(5, 125, "Map Layer 6: " + getTileID(getPlayerTileLocationX(), getPlayerTileLocationY(), 6));
font.drawString(5, 135, "Map Layer 7: " + getTileID(getPlayerTileLocationX(), getPlayerTileLocationY(), 7));
font.drawString(5, 145, "Map Layer 8: " + getTileID(getPlayerTileLocationX(), getPlayerTileLocationY(), 8));
font.drawString(5, 155, "Map Layer 9: " + getTileID(getPlayerTileLocationX(), getPlayerTileLocationY(), 9));
font.drawString(5, 165, "Map Layer 10: " + getTileID(getPlayerTileLocationX(), getPlayerTileLocationY(), 10));
font.drawString(5, 185, "Save Tick: " + saveTick);
font.drawString(5, 205, mouseX + " " + mouseY);
//Render collision boxes.
for (int i = 0; i < COLLISION_ARRAY.size(); i++) {
COLLISION_ARRAY.get(i).render(g);
}
}
then just under update(); just toggle the debug boolean true/false on a keypress
In update();
(NOTE: change SettingsParser.getKeyDebug to INPUT_)
if(input.isKeyPressed(SettingsParser.getKeyDebug())){
if (getDebugMode()){
setDebugMode(false);
input.clearKeyPressedRecord();
return;
}else{
setDebugMode(true);
input.clearKeyPressedRecord();
return;
}
}