[Slick2d] Retro-Pixel Castles > Now on Steam! <

If you do put a box around the logo, also include the blurbs. They’re hard to read when over lava or stone.

Read my mind, that was part of the final design plans. :stuck_out_tongue:

Quote: “Castles are pretty retro, right?”

Lookin good, lookin good. Starting to really come together.

Mock up of the Map Editor tab, right before starting a new map. None of the buttons work yet, but at least it’s some visual progress. :wink:

http://sixtygig.com/junk/InDev-2014-06-04-2.png

Wow, looks really good so far!

Do you have a set time you are streaming? I’d really love to catch a few hours of its development, would be a good experience for me to have.

I see the “404 world not found,” what about “404 princess not found?” You know, like the princess is in another castle?
[sup]I’ll show myself out…[/sup]

Not really, I stream off and on throughout the day. No real set times. :wink: But I do stream quite a lot, so if you’re paying attention you’re sure to grab me once or twice throughout the day.

lol, added. :wink:

I already added the other one you suggested as well.

That looks sweet. I love how you designed the GUI/HUDs. ;D Is this based on the Slick2d GUI?

[quote]This all looks jolly good. Let me know when you want the Steampuppy library

Cas :slight_smile:
[/quote]
I would be interested! What would it take to get a hold of it? :smiley:

No, I don’t use the Slick2D built in GUI stuff. It’s all made by me. :wink:

I actually try to avoid using Slick2D’s higher level stuff as much as possible. I might even be able to get away with just using Slick-Util but I still just have the full Slick2D loaded anyway, mainly because I make great use of StateBasedGame.

do you use ninepatch for those buttons?

Nope, no GUI libraries what so ever. I’m in the process of making my own, but it’s no where near as fancy/complicated as the libraries you can get out there. Just suits my needs. :smiley:

Random terrain I’ve been working on in my coding breaks between working on the GUI, finally finished it… Sand!

http://sixtygig.com/junk/InDev-2014-06-04-5.png

Had a family reunion over the weekend, so I couldn’t get much in the way of coding done. But I did do a little artwork in the hotel room at night! I tweaked the sand a bit and added 2 new colors, I’ve also redrawn the dirt texture! :wink:

The black is intended to be used on more volcanic themed tilesets, so it may look a little out of place. :wink:

http://sixtygig.com/junk/InDev-2014-06-09-2.png

http://sixtygig.com/junk/InDev-2014-06-09-3.png

http://sixtygig.com/junk/InDev-2014-06-09-5.png

Beautiful work, can’t wait to play it. :slight_smile:

May I ask what program do you use for making the art? Photoshop, Gimp, Paint.NET or something else?
Also, please make sure that the game will run fine on linux. :point:

Photoshop. :wink:

I also plan to support Linux, Mac and PC. But right now I’m just focused on PC. Once I push into releasing alpha demos I’ll probably install Linux on one of my machines and get that all hammered out. As for Macs, I’m not sure yet, seeing as I don’t own a mac. :stuck_out_tongue:

I can test those for you if you’d like. I’ve got a few different flavors of *nix on my machine and some VMs. That alpha release better be out soon dammit, I’m sure I’m not the only one that can’t wait.

I should have some map editor alpha releases soonish that you can play with. I’ve just been hung up on the GUI. It’s taking forever, since not only do I have to setup the GUI but I also have to program every single type of button as I go. For example, text entry boxes took like half a day to hammer out and get looking polished/right. ugh.

Unless I forgot something, really all that’s left I need to finish in the map editor itself is object placement. Right now the terrain placement works like a champ, but you can’t place objects like buildings at all yet. Aside from that the rest of the map editor is small stuff.

But, having said all that, I usually hand out copies of the latest build to stream watchers when they want it. (or just PM me) I just don’t want to put a public download up since the current version really isn’t good enough to use without prior explanation of the quirks you’ll encounter. It also can’t really save/load specific maps, it just loads a blank map every time right now. So it’s mostly useless in it’s current state to design any serious maps with.

Ray, I wanna keep up to date and watch your live stream (if your still doing it), anyway I can get notified when it goes live? Besides twitter…

Honestly I think the only way is to sign up for email notifications on twitch’s website. :confused:

Truth me told I hardly ever watch anyone live stream, so I’m not sure on the details.

Uh, Rayvo, you just posted that 70 minutes ago?? That means you were awake until 5:30 AM? ::slight_smile:

Also, I couldn’t help but think about this game, its quite similar to yours (except its 3D), even the name is similar (for as far using the word castle makes it similar):

BMCWVvuza_s