[Slick2d] Retro-Pixel Castles > Now on Steam! <

Work on the map editor is drawing to a close, all of the required features are completed. There are a few more I’d like to add down the road, but the “bare minimum” is done!

Here’s a shot of one of the last major features added; The ability to hide the topography layer so you can draw under it!

…and the latest version of the first map:

Looking really good! :slight_smile: love the artwork especially

>>Download the Map Editor TECH DEMO HERE<<
http://retropixelcastles.com/junk/rawbuilds/RPC-InDev-7-10-2014.zip
(Disclaimer: Don’t forget to provide constructive feedback!)

This is the first 100% functional (and hopefully stable) build, ready for producing maps!

Notable features since the last build:

  • Mac and Linux support.
  • Updated to LWJGL 2.9.1
  • Added new “float” font for floating descriptions.
  • Button descriptions don’t leave the bounds of the view port.
  • Antialiasing forced to 0. (Should help with some people who have funky video card settings)
  • Objects system, can now place, grab, and delete objects.
  • Lighting system now runs faster
  • Minimap almost completely rewritten, now instead of a drop down it takes up the entire screen.
  • Map size increased to 1024x1024
  • Tabs are now opened/closed by clicking on tab categories.
  • Erase tool can now be toggled between Erase All, Erase Terrain, Erase Topography and Erase Objects.
  • Can now use the “Hide topography” button to see whats under the top layers.
  • Few basic sound effects added (most of them are temporary)
  • 4 Brush types; Circle, Chamfered, Filleted and Square.
  • Brush size maximum increased to 30.
  • Map writer now does not cause a heap. Sends output to /maps/yourmapname/yourmapnameFull.png
  • Added a basic loading screen.
  • Can now select various map sizes. (Large, Medium, Small and Empty)
  • “Black Lines” glitch potentially fixed.
  • Tons of other tweaks and optimizations.

EVERYONE: Please report back with every single glitch you find, no matter how tiny. :wink:

MAC AND LINUX USERS: Please report back with any problems. I have limited capabilities to test both systems. :slight_smile:

ENJOY! I look forward to hearing your feedback!

Hi

Quick Question: Can objects be rotated? (like the lumber mill). If not, they should be able to be :slight_smile:

CopyableCougar4

I honestly haven’t decided yet.

It wouldn’t be all that hard to add, but that would mean drawing more building angles. (Although it would mostly just be rotating+reshading). :slight_smile:

I found one bug.

  • When exiting the game, I see for a split second, I see the “Loading” screen.

Hope this helps.

That’s on my list already. The current loading screen pops up between all transition states, even if it’s just exiting (when it’s unloading)! :slight_smile:

Eventually it’ll be a bit smarter, and only pop up if the delay is longer than a second or two.

I dunno if you already mentioned this, sorry if you did. It crashes when I load in the quiet forest, if I don’t run the jar by command line. It’s probably unique to my system because of it being… my system… but you said to report everything so there you go :slight_smile:

On a side note, the sound that occurs when you place something from the building section scared the shit out of me. I’m guessing you already have this planned, but some background music or at least some additional sounds wouldn’t make that one thing sound so abrupt.

I love it!

I find the lack of wasteland / hot burning desert on that map disturbing. But only slightly :wink: Good work, I’ll make sure to try it out in the weekend.

oh yeah, I’m already aware of it. Loading maps right now is a bit of a hog on memory at the moment. I have to lower the memory footprint. :wink:

Who says I wont have a map dedicated to a wasteland/desert theme? :smiley:

Your website looks great! What did you use to create it. I know html, but I’m assuming the site was either accomplished in an external tool or php

At it’s core, it’s ran off Invision Powerboard (www.invisionpower.com), but the skin (still not done as of writing this) is my own work. Nearly the entire site is written in PHP.

I too like the web page but there is one thing bothering me with it. I have a full hd screen, but because of the header, logo, navigation and breadcrumbs, only the lower third of my screen is used to display actual content from your page (don’t forget that the window chrome of your browser or windows taskbar also use up vertical space). You are wasting valuable space that you could use to display content. You could still make a nice home page with a big logo, but I would make the whole heading section more compact for all other pages.
Other than that your page looks neat and I think it fits nicely for your game.

Yeah, I got that complaint already (and I agree with it) I think what I may do is make a mini-version of the logo, I can’t simply scale it down or it’ll break the feel of the page.

found an alternative solution. I rebuilt the graphics at 1:2 scale instead of 1:3. Should have about 30% less real estate gobbled by the logo now. :wink:

(Note you may have to do a refresh to see the changes since most of it was replacing existing graphics)

I toyed around with the editor for a while and it works smoothly for me. No glitches or anything strange. Impressive technical & artistic work! Really looking forward to do some in-game things with this :wink:

Sorry if you’ve already answered this but I didn’t go through all the pages. What do you use for your graphics? I’ve been having problems finding what I need and I don’t know any artists. I’m going to attempt to make my own. Also, does anybody know of any decent websites to find artists?

I use Photoshop for everything. :slight_smile:

An alternative to Photoshop is GIMP though it’s free. It’s not quite as powerful and flexable as Photoshop but it’s good enough for pretty much anyone who isn’t already at the professional-level.

Also don’t forget about PAINT.NET, which is quite good as well (with the new version being out and all).

The official website HAS BEEN LAUNCHED! :smiley:

All JGO members with over 20 posts get a special JGO-only Award banner on their profile if they register. :slight_smile:

http://retropixelcastles.com/uploads/jawards/3879_JGO_community_member.png

(PM me either on here, or at the RPC forums to make sure you get the Award Banner)

http://retropixelcastles.com