Been experimenting with map sizes. I think I’ve settled on each map being 1024x1024 with multiple starting spots. The idea behind the massive map sizes is for replayabliliy. That way, you can play a map over and over again, trying to find that “sweet spot” you can survive the longest on.
Here’s an idea of just how large these maps are!
Here’s the raw minimap, where 1 pixel = 1 tile. Obviously this is an incompleted map. I just drew in the top corner.
(1024x1024 image, but the width is locked to 800 on the forum)
Here’s the same minimap image above, but actually in game on the full screen minimap. Notice the white bounding box in the top leftish, that’s the current location of the map in the game.
…and here’s the spot the map was focused on.
So as you can see, this games going to have massive maps that are impossible to fully explore on one play through. The current plans are that depending on the maps configuration, maps will have a single starting point, a complete random one or a collection of preset/selectable ones.
Thanks, means a lot coming from someone who literally built the library I am using to make the game.