(Slick2D) order of transformations

Quick question. Is there a way to reverse the order in which Slick2D’s Graphics class does it’s transformations? I know I can always just change the order in which I add transformations, but let’s just say in my situation it would be much more optimal to have the transformation order be reversed.

Save your Transforms into a List, then reverse the list.

I wanted to avoid that, but whatever. Guess Slick2D doesn’t have that built in. Sounds like it would be much more efficient to loop backwards through transformations. Turns out I didn’t need to reverse transformations anyway, though. Still got my answer which is always nice. ;D