Slick2D&LWJGL Font Rendering

Hi guys, I’m trying to render text, with Slick2D, but when the window starts the text appears for couple of ms and after it’s turned white.
Here is a picture with situation.I can’t figure out what is wrong:

https://imagizer.imageshack.us/v2/815x636q90/540/nWoAel.png

EDIT: If i don’t unbind the textures the font overlap with part of one texture.

https://imagizer.imageshack.us/v2/813x635q90/539/yh5a7M.png

If i was to guess, i’d say you are disabling textures before drawing the slick text, try enable them using glEnable(GL_TEXTURE_2D); before you draw.

I checked, you see in the second image the font is overlap by a texture, and the font is white only when after i render a texture i unbind it, so the problems isn’t at disabling textures.