[Slick2D] JavaRA - Command&Conquer: Red Alert with taste of Java

JavaRA - an open source remake of legendary RTS game “Command & Conquer: Red Alert” written on Java and Slick2D

  • Screenshots
    Some of development screenshots:
    [spoiler]

http://kubach.tk/i/b93698a658ae7ca691c8d8de743fa71b.jpeg

[/spoiler]

The gifs look pretty faithful to the Red Alert 2 movement/AI. :wink:

Must of taken forever to rip the animations.

[quote]Must of taken forever to rip the animations.
[/quote]
It was quite easy. I used original data .MIX files, that files contains all images and sounds in some weird and closed formats, so I has to reverse-engineer that.
There is sample of how animation and sprite rotation done in original and my versions of RA:

http://kubach.tk/i/a5d1472b9e1b7f299616efab50049e11.jpeg

Red Alert 1, you silly! Oh… the days of multiplayer tank rushes on A Path Beyond… :yawn:

played the shit out of Red Alert.

I think you took the UI from the PSX version ? looks like it, that would be weird.

Are you looking at the original code or doing it yourself ?

yeah… Red Alert 1… >_>

Not sure why I was thinking 2, I was even playing RA2 just the other day. :wink:

This looks really cool! :smiley:

Too bad I never played the original (yes I’m young), so I am not able to say whether it’s a good port or not :stuck_out_tongue:

But it’s also nice to know that something like this is possible in Slick2D.
Not that I thought it wouldn’t but it’s nice to have confirmed that you can do awesome stuff with simple APIs :slight_smile:

Yep, I like PSX UI with categories system that this UI provides.
And there is no original code, only original assets I have, all code reproduced by my understanding of RedAlert game mechanics.

Added turrets recoil

http://zippy.gfycat.com/ElementaryLeadingArrowworm.gif

Added walls and wires!

http://giant.gfycat.com/FittingUnfortunateCrossbill.gif

Wow this is very impressive! I remember playing Red Alert 1 for a bit a few years back… in fact I think it’s still installed somewhere… there goes my night >.>

Adding animated effects

http://zippy.gfycat.com/ColdKlutzyAiredaleterrier.gif

Added fire turret and tesla coils!

http://kubach.tk/i/b93698a658ae7ca691c8d8de743fa71b.jpeg

Keep up the good work! I’ll have to try it out soon.

Changed wall setup algorithm, now you can “draw” walls!

http://zippy.gfycat.com/AccuratePositiveKoala.gif

Implementing armament logic

http://zippy.gfycat.com/MediumFalseAustraliankestrel.gif

Added V2 rocket launchers

http://fat.gfycat.com/DelayedPoshAndeancondor.gif

Infantry now can shoot too

http://fat.gfycat.com/PleasingSimilarCrossbill.gif

20.06.2014:
Added missiles to Mammoth Tanks!

http://fat.gfycat.com/ExhaustedImpartialCopepod.gif

New progress update!

http://giant.gfycat.com/RipeSardonicAdouri.gif

03.07.2014
Added perfomance graph:

http://zippy.gfycat.com/HarmoniousHarshAbyssiniancat.gif

Finished Tesla Coils!

http://fat.gfycat.com/ValuableFatherlyIndri.gif

Started base building enemy AI (he is red on picture below)

http://giant.gfycat.com/WillingCostlyDingo.gif

Man I love Red Alert 1, but you’re putting so much work into a game you cannot even put out there D:

I guess you could if you change the assets, which might be interesting