Slick Input.isKeyDown

Hi again :slight_smile: I ve been trying to get an image to continuously move while the KEY_UP button is pressed. I have done this using Input.isKeyDown, and this is functioning brilliantly. However any other keyboard input is not taken care of while using input.isKeyDown :confused:

Input.isKeyDown is used in the update method,

update(…)
{
if(Input.isKeyDown(…))
{move the image}
}

the other inputs are handled by applying the keylistener interface.

Thus while Input.isKeyDown returns true the other inputs are completely ignored :confused: can you suggest ways I can overcome this problem or explain why is it happening? thankyou very much.