Hi,
Hope I can post in this one about slick (based on the fact it is a LWJGL wrapper)
I was just wondering, I did try Google first, what is meant by clampTexture on the spritesheet class.
The underlying code is:
if (GLContext.getCapabilities().GL_EXT_texture_mirror_clamp) {
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, EXTTextureMirrorClamp.GL_MIRROR_CLAMP_TO_EDGE_EXT);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, EXTTextureMirrorClamp.GL_MIRROR_CLAMP_TO_EDGE_EXT);
} else {
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP);
}
What does it do and why is it needed?
Cheers
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