The tech here is http://www.mobage.com/mobage running on top of ngCore[/url], a service that ngmoco has made for building their games cross platform. I worked for about a month on mobage but mostly haven’t personally touched those systems. It’s basically a social network and leaderboards etc. and some backend C++ code for running on iOS, Android, and Flash. You write your code once in Javascript and that gets interpreted to native code for you at runtime.
I’d recommend looking at it if you’re interested in that sort of thing. It basically has a sprite engine and scenegraph, like Cocos sort of. Honestly though if you’re pretty capable I’d just recommend writing once and then porting, as Javascript can never be as fast as native code and the debugging capabilities are just pitifully bad (mostly println debugging). It was one of the reasons I left the company - I was sick of doing all my code in a text editor without breakpoints and sometimes getting exceptions that said “undefined object trying to call undefined method at line undefined” no joke on that one. But you’ll save a lot of time in terms of porting, and getting a complex social network on top of that. So it depends on what you’re comfortable with and what you’re looking for.
But I digress. The parallax effect is the character and monster portrait - you tilt the phone at different angles and it’s like you’re looking through a window into a 3D world. As for the level of polish. A lot of it has to do with having extremely talented artists working on the project. Also having a team of 15 (at its peak), 6 of which being engineers, allows a lot of tech to get in to make things purty. And 7 or 8 months development on top of that.
@pitbuller - I believe that because the app runs on mobage, it requests access for all those things just in case your game uses it. Because it’s backend tech every game could use one of those things.
@CommanderKieth - It’s not like Scrolls at all, actually. No cards involved. More of a traditional RPG with nontraditional mapmechanics. The combat is also more like Mario Golf than anything. I think I’ll be well satisfied at my new job as long as I keep doing game jams and things on the side. I have a friend who also left the game biz for this company and he loves it, so we’ll see!