Already got them 
BTW, this is the same way FlyingGuns created it’s skybox. Creating textures for that is not that simple! Anybody has a good tool?
One small thing: the edges are clearly visible. I thinks this is due to filtering artifacts. This vanishes if you sacrifice 1 texel at each textures border:
float offset = 1f / 512f;
float tmin = offset;
float tmax = 1f - offset;
TexCoord2f texCoords[] = new TexCoord2f[]{ new TexCoord2f(tmin, tmax), //upLeft 0
new TexCoord2f(tmax, tmax), //upRight 1
new TexCoord2f(tmin, tmin), //bottomLeft 2
new TexCoord2f(tmax, tmin)}; //bottomRight 3
A second thing: the code does not compile due to a missing Class display.DisplayOptions. I tweaked it a bit.
// int parameters[] = new int[7];
//screenWidth = parameters[0];
//screenHeight = parameters[1];
//canvasWidth = parameters[2];
//canvasHeight = parameters[3];
//refreshRate = parameters[4];
//bitDepth = parameters[5];
//fullScreen = parameters[6]== 1;
int
screenWidth = 0,
screenHeight = 0,
canvasWidth = 800,
canvasHeight = 800,
bitDepth = 32,
refreshRate = 0,
fps = 0;
int parameters[] = new int[] {
screenWidth,
screenHeight,
canvasWidth,
canvasHeight,
refreshRate,
bitDepth,
fullScreen ? 1 : 0
};
// DisplayOptions.showSettingsSelector("Select Screen Mode",
// DisplayOptions.USE_XITH3D_ENGINE,
// parameters);