I am developing a Skeleton based 2D animator with lots of features like Inverse kinematics,micro-skeleton embedding,etc…
The resulting animation can be exported as a sprite sheet.
The animation and skeleton files can also be stored and by using a simple API can be directly controlled during game play…
http://img210.imageshack.us/img210/4585/orangepebblepk1.png
Any features that can be added…?