Skeleton Based 2D animator for Games

I am developing a Skeleton based 2D animator with lots of features like Inverse kinematics,micro-skeleton embedding,etc…

The resulting animation can be exported as a sprite sheet.
The animation and skeleton files can also be stored and by using a simple API can be directly controlled during game play…

http://img210.imageshack.us/img210/4585/orangepebblepk1.png

Any features that can be added…?

The animation and skeleton files can also be stored and by using a simple API can be directly controlled during game play…

Awesome :slight_smile:

looks brilliant, how bout a java webstart demo ? ;D

OooOOoo… ;D

I’ve had a crack at doing something like this a couple of times myself and always ended up in a mess trying to figure out how to best attach sprites to bones. Surprisingly there doesn’t seem to be any free tools to do this kind of thing so you’re probably onto a winner here. :slight_smile:

Indeed, looks very promising.
Webstart would be more than welcome :slight_smile:

The project is not yet complete…still have the animation system,inverse kinematics to complete.

Once the project is finished i ll upload the whole package…might come around 260 Kb… :wink:

Made any progress on this?