Single Camera, or Multiple

Alright, so my previous problem (which is still a problem) has lead me to ask a pretty simple question related to the game I’m working on.

Should I create Multiple Cameras (One for the HUD and One for the game) or just a single Camera that hold everything.

The format of this game is going to be similar to an old game called “Gods of Time”

[img]http://i9.tinypic.com/8er6s8o.jpg[img]

As you can see in the image above, the game was only played in that small square, yet the HUD around it interacted with the game, this is what I was planning on doing, however I’m not sure if I should just draw the game, then everything else ontop of the game, or… how I should go about doing it.

Ideas?

(I understand that this game was done using flash, however this is my example)

One camera, definitely. Draw the HUD around it.

I know you are using a library to draw the HUD, so I think you probably should focus on the problem at hand in terms of drawing it. A more dirty solution in the other thread is to offset everything you make on the pink screen by the HUD. Keep looking for answers though.

Use whatever lets You do Your stuff. If that be different cams or one cam, than so be it.

I love your avatar.
Seriously.

Thanks for the information, by the way.