Hi,
I am developing a real time internet multi-player game (that I hope release it soon).
Unfortunately, I have only one computer and I can’t really test the game on several machines (Lan or internet).
I developed a small piece of code to induce fake lag on connection:
Currently the delay (lag) of every packet is computed randomly according to a Gaussian distribution (with different possible parameters). This is a simple and practical choice, but I am sure that I can be more accurate.
Do you know if any other distribution that would better fit the actually internet distribution?
Also, I believe that there is a strong correlation between the delays of packet propagation. If somebody had an idea about that, it would be even better.
Thanks in advance