Ok, I’ve been reading tutorials (nehe, jumping into, redbook, forum search…) for hours now, and I can’t find a solution to this simple problem:
How do I get simple transparent backgrounds for my textured sprites?!
I convert a texture with black background (RGB), and I can’t get it to be displayed correctly with transparent background. If I use blending with GL_ONE/GL_ONE or whatever else, it’s transparent all right, but the sprites are blended together, too, not drawn on top of each other!
do I really need to use RGBA sprites to have a single transparent color?! I guess it’s something incredibly trivial I just fail to see…