Very nice game! Like the added torches etc. Full screen doesn’t work for me (flickers madly) but that’s just my computer!
The added speed up makes it a lot more playable - before I only got two or three levels in before giving up. This time I played 10-15 or so?
The gems have gone from level one! I know why they were there (to make you run out of time, unless you got the trick), so please re-time and put them back! The level’s pretty redundant without them, and while small, it was an interesting level because of the time constraint.
One level I couldn’t beat and had to skip. There was a long, thin (2 wide) corridor near the bottom, and every time I played the randomly moving monster would get in there and wander around so much that there was no way through. It became annoying that there was nothing I could do about it and I just kept dying, so I skipped the level.
When different monster sprites get too close, it’s clear that they’re not being depth-sorted. People behind obscure those in front.
There was some kind of trophy on one level behind some barrels. I couldn’t work out how to get to it - is it possible?
Even with the added speed, there are parts where you just want to hurry things along, like the enclosed maze level. You know you’ve got to get from one end of the screen to the other, the monster’s going to follow you, and the timer’s going to tick down. But boy it takes a long time! It would be nice to be able to speed up (2x?) the whole game (warlock, enemies, timer etc) by holding down shift or something? To let you decide when you just need to get somewhere.
The clown level was fantastic! Especially the switch trick. By the way, the first two clowns appear to set off in the wrong directions, but settle down after bouncing off the first couple of walls?
The “up door switch” graphic looks too clean, too blocky. Need a bit of texture on it just to make it fit in a bit better.
Nice job! I look forward to seeing what the next 20 hours produces. ;D